Xatu #2 uses “Psychic Shift” to wake him up again for his Attack – and the opponent is put to Sleep. You then use the Level X Power “Big Appetite” to refresh your hand and Snorlax falls Asleep again. Xatu #1 uses “Psychic Shift” to wake him up. You enter your Turn with Snorlax Asleep from his Attack last Turn. Having two Xatu’s on the Bench should allow the following scenario to be played out. Imagine how irritating it will be for your opponent to have to roll for Sleep almost every single Turn that Snorlax is Active. You also get to transfer the Sleep condition to your opponent’s active Pokémon. The key with Xatu is that you get to choose when Snorlax stays Asleep and when he wakes up. Using the Poké-Body “Bad Sleeping Habits” requires that Snorlax be Asleep. Now, there are some times that you may want Snorlax to be Asleep. While the “Toss and Turn” Attack nullifies this somewhat, I would rather have Snorlax awake and ready to “Heavy Press” next Turn. Orchard Snorlax’s “Heavy Press” attack suffers from an automatic Sleep. If you are unlucky enough to get tails then “Psychic Shift” will transfer the Sleep to the Defender, leaving you free to Attack next turn. Kitchen Snorlax has an Attack called “Roll Over”. Use “Big Appetite”, then use “Psychic Shift” to wake him up and he is free to make his Attack. The level X Power “Big Appetite” lets you draw until you have a six cards in your hand – but it puts Snorlax Asleep. With Xatu on your Bench, Snorlax is free to use any of his Attacks, or his Level X Power, without the worry of being Asleep next turn. Xatu’s Poké-Power “Psychic Shift” not only lets you remove the Sleep condition from Snorlax on your turn, but transfers it over to the Defending Pokémon. Snorlax needs an alarm clock, and that clock’s name is Xatu SW. To give them a chance of being viable, both of these downfalls need to be eliminated or greatly reduced. In my opinion, it’s the sleeping problem and high Energy requirements that really limits them. Pros – They are Basics with high HP, they can gain some advantage from Sleep, their attacks do a decent amount of damage.Ĭons – They are weak to Fighting types, they have a high Retreat Cost, they have huge energy costs for their main Attack, they often suffer from falling Asleep. All of these Snorlax cards have some common advantages and disadvantages. I’ll differentiate the two Basic cards by their illustrations – one has Snorlax eating apples in an orchard and the other in a kitchen. This article will only discuss the RR versions. There are currently three available cards in the modified format two from RR and one from DP. Wake Up Slap (100% accuracy, and 70 base damage.Snorlax is an interesting Pokémon. Sleep Talk (Randomly chooses one of the users moves other than Sleep Talk and uses it) The target has a 30% chance of flinching once hit) Snore (100&% accuracy, and deals 50 damage. Nightmare (100% accuracy, deals 1/4 of the targets HP as long as it's asleep) Moves which only work if the target/user is asleepĭream Eater (100% accuracy, 100 base damage, and heals back 50% of the damage the target sustained if the target is asleep) Secret Power (30%, but only if used in very tall grass, regular tall grass prior to Gen V, and the Waterfall and Sunny Park Colosseums of Pokemon Battle Revolution) Moves which have a secondary effect of putting a Pokemon to sleep Rest (100%, heals user completely but the user falls asleep) Yawn (100%, target falls asleep next turn) Hypnosis (70% in D/P, 60% all other games) Moves which have a primary effect of putting a Pokemon to sleep
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